Hailey Yoon_Texture and Look Dev. Reel

Professional Work
Hailey_Yoon_Texture&Look Development Reel
hyesoda@gmail.com
website : haileyoon.com
Specialties : Texturing, Lighting, Shading and Compositing.

1. Finding Dory (2016)

Character shading work : Teenage Dory, Hedge crabs, Green bucket, Tang Toy, Blue tangs characters, and etc.

2. Super Giant Robot Brothers(2022) Netflix  (Virtual Production/Unreal Engine 4)

Responsible for characters (Shiny and Kaiju) and environment surfacing

3. Back To The Outback (2021) Netflix

Responsible for the surfacing of the spiders and toads.

4. SCOOB! (2020)

Responsible for the surfacing of captain caveman and mean machine(giant villain’s ship)

5. Lego Batman Commercials

Responsible for characters and prop surfacing

6. Best Fiends Cinematic

Responsible for characters (JoJo) and prop surfacing

Girl

Work

Hi guys,

Here is my latest personal artwork of texturing and shading. The concept art is from Raul Guerra and the 3D Modeling has created by my beloved friend, Phoebe Kim. Thanks guys!

All other aspects by me.

Software : Maya, zbrush,, Mari, Arnold(render), xGen(hair), adobe photoshop, Nuke

Ninja- Feudal Japan Art Station Challenge

Work

Ninja_Final_v08

I would like to share my entry for Art station challenge ‘Feudal Japan: Shogunate’

Hope you ‘like’ it at Art Station!
Film/VFX Character Art (rendered)

You can see more pics and all the process here :
https://www.artstation.com/artwork/9eEERR
https://www.artstation.com/…/challenges/52/submissions/34439
Concept by Dave Arredondo
https://www.artstation.com/…/challenges/55/submissions/32763
Thanks for all the support and help I’ve received along the way, and best of luck to all who participated in the challenge.

Software : Maya, zbrush, Substance Painter, Mari, Arnold(render), xGen(hair), photoshop, Nuke

Still Going On -Personal Project

Work

sgo

Still Going On from Hailey Yoon on Vimeo.

This project is about time. As time speeds up, you can see how the environment changes in a old library room like aging. There is no human character in this scene, so I focus more on environment animation rather than showing a character. All props ages in a few seconds.

Software : Maya,Mari,Photoshop,Zbrush,Nuke,Mudbox, Vray(render)
Responsibility : Texturing, Shading, Lighting and Compositing